Well the title says it. The Rulebook was released today officially and GW already has all the new 6th ed FAQs up! Here is the link so check them out. Some really interesting stuff in there!
Saturday, June 30, 2012
Tuesday, June 26, 2012
Supposed Confirmed 6th ed Rules.
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| Hopefully the new rules aren't this complex... |
Labels:
40k,
6th edition,
6th edition rules,
new rules,
rules,
rumors,
Warhammer 40000,
Warhammer 40k
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Monday, June 25, 2012
WargamesCon recap part 2 the Photos
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| Unrelated title picture. |
Labels:
2k,
2k army,
beautiful armies,
diorama,
display board,
painting,
tournaments,
wargames con,
Warhammer 40000,
Warhammer 40k
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Sunday, June 24, 2012
Wargames Con Recap Part 1
| My GK for WGC. |
| Reecius' Mighty Mighty Footdar in action. |
WargamesCon 2012 was a blast, let me just say that off the bat. I had a lot of fun hanging out with the guys from BoLS and Frontline Gaming, not to mention the various other 40k aficionados in attendance. The venue was really nice, the hotel rooms were amazing and the event was very smoothly run. So let's dive into the weekend from my perspective. I warn you this may be a case of TL:DR, you are forewarned. More after the break.
| Mechanicus Grey Knights. |
| Soul Drinkers using the BA codex. |
Labels:
2000 points,
2k,
2k army,
40k,
Adeptus Mechanicus,
army pictures,
beautiful armies,
bell of lost souls,
conversion,
grey knights,
pictures,
Reecius,
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Sunday, June 17, 2012
6th Edition Cover? If it's Real What Does this Mean?
At first glance the cover looks pretty normal. For a Space Marine Codex... The last 2 editions did not feature Space Marines on the covers. So what does this mean? I'll explore more of what I think after the break.
Labels:
40k,
6th edition,
cover,
Dark Angels,
GamesWorkshop,
GW,
leaks,
rumors,
Ultramarines,
Warhammer 40000,
Warhammer 40k
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Tuesday, June 12, 2012
New 6th ed Rumors with Analysis
TL:DR Guide:
Things in red I hate.
Things in blue I like.
Things in green are my comments. Latest from Warseer: (Whitehat and Darnok)
Random Charges are 2D6 pick the highest (unless going through Difficult Terrain where its 3D6 and you drop the highest.) Move through cover I believe adds an extra D6
While I don't like it, this certainly isn't a game breaker. It just means I will be playing more shooty lists. So those DCAs will go in the bag and more of my terminators and purifiers will be coming out.
Vehicles are WS0 if stationary, and WS1 if they move, no matter how far they go.
OK this is a major wtf moment for me. I don't believe this is true and if it is then why use vehicles at all...
Vehicles go the same distance in the movement phase (I believe 6" and fire everything regardless if fast or not) but in the shooting phase can make an extra move (apparently some kept forgetting what vehicles moved to fast to fire...
Cool. Again, this doesn't really address any of the major 5th ed issues.
Vehicles cannot contest (unsure if scoring units in transports can
I like this, if and only if, vehicles that have troops embarked can score.
6 Missions and 3 deployment types (2 of the deployments are the same as current, Spearhead & Pitched Battle.)
Any increase in variety is welcome.
Troops are the only ones that can score (including of course 'scoring units')
Same as 5th, I liked it in 5th.
5+ Cover save for most things (ruins are 4+).
I personally liked the 4+ nearly universal save, but a 5+ if nearly universal is fine too, I just don't want confusion.
Allies rules are in, but its meant to be for team games (ie separate force org chart, distrusted ally rules similar to Fantasy)
Praise be to whatever supreme being you pray to that allies are only for team games.
Percentages are *not* in
Because I am not a fan of percentages at all.Wound Allocation is closest to furthest.
This is going to cause just as many idiotic shenanigans as wound allocation in 5th and in 4th.
Dueling is similar to challenges in fantasy but contrary to earlier rumors, they don't replace Combat res, just add to sides. A IC can challenge another IC in the same combat even if not in base to base. If the defending IC refuses, he simply cannot attack that turn, if he does he counts as being in b2b and no one else can hurt him apart from the attacking IC. I'm guessing this is to offset the Wound Allocation rules
Meh, did we really need to muddy the waters here and make BT even less unique?
Preferred Enemy is including shooting and you may reroll wound rolls of a 1 (either shooting or combat)
Ok, but this was pretty obvious after the Necron book came out right?Rapid Fire weapons can shoot at long range while moving. restriction on assaulting after rapid firing remains.
Sounds good, sounds like it should have played for years.
Jump Infantry get a free strike at I10 when they charge into combat
Sort of silly but not terribly game changing. Wish there was more to make me want to run Skyclaws...
Psychic Power Decks using a dice system similar to Fantasy.
The amount of hate I have for this has no bounds.
Flyers are in.
Ok.
FNP drops to 5+ Save.
Yes, I always felt FNP was an across the board OP rule.
SECOND SET OF RUMORS
AP are on ccw but he says power weapons are ap 2, not 3.
I pray that is true. Otherwise it would be goodbye DCAs for sure.
When you charge it's double your move, infantry move 6, bikes 8 cav 7 etc.
I like this so much better than random distances.It's move assault then shooting now!
This just seems all wrong to me, but I reserve judgment.
Fnp is 5+. Master crafted ccw give you a 5+ invuln save
I like this. All of it.When you shoot you roll to hit depending on the speed of your target. Fast vehicles you always need a 6.
The current system of shooting at vehicles was just fine, why is this necessary?
A unit can't claim a object while inside a vehicle.
Just plain dumb, but it keeps in line with the overall vehicle nerf (except fast moving vehicles, anyone else picking up on that?) so I guess it is to be expected.
There's new kinds of instant death. If your strengh 8 vs a space marine captain toughness 4
you only do 2 wounds! Strengh (9?) or more would do 3 wounds & kill him.
Meh, not impressed with this, not hating it either.
In kill point missions you get kill points based on what the units points cost, so for example a
landraider would be worth 5 kill points & a unit of marines 3pts.
Seems clunky and open to WAAC/Cheater abuse, I reserve judgement until I have read the rule myself.
Well that's that. I seriously feel quite a bit better about 6th ed after reading these. Even if all of it is true I feel now that there is hope. I just hate the psychic powers and the random distances, so hopefully those aren't in, doesn't look good for Psychic powers not being in but a guy can hope.
Labels:
40k,
6th edition,
rumors,
Warhammer 40000,
Warhammer 40k
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Saturday, June 2, 2012
List Tailoring in a 40k League.
It's been a while since I have been inspired to post much of anything, With 6th edition around the corner, price hikes from GW, and my hectic schedule at the end of the school year inspiration hasn't struck as often as usual. Our recent 40k building league did spark my inspiration today. You can't really list tailor for tournaments. You must bring 1 list and use it for all 3, 5, 7, or 9(!?) rounds. But in a league setting you could potentially just write up a list for every potential match up at whatever points level you're currently playing and pull it out based upon your opponents army. So. Anyone have a problem with that? I do, let's explore why after the break.
Labels:
league,
League play,
list bulding,
list tailoring,
lists,
That Guy,
tournaments,
Warhammer 40000,
Warhammer 40k
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