Tuesday, September 20, 2011
1. Tournaments have changed.
2. The game needs to change in 6th.
I am not going to go too much into number 2 here, what I liked about Ard Boyz this year was the way it let me look back upon the tournament format of yesteryear, battle points, and not for one second lament it's slow demise. With our local FLGS making Soft Scores take a major back seat and carefully controlling "battle points" and also running a Swiss event now and then I have come to appreciate just how out of touch Ard Boyz is with the current tournament scene. Look at the GTs, they all have massive numbers of rounds at this point so a "true" winner can be decided. I played at the Bay Area Open this year and the winner did in fact go 7-0 while there were several 6-1, obvious winner. Ard Boyz had no such conclusion. More after the break.
Thursday, September 15, 2011
|I can dream right?|
There is a myriad of complaints against GW on the internet. Between the supposed Fine Cast debacle, I say supposed because I personally have run into NO problems with any of the 12 Fine Cast minis I have bought, Price Hikes, Matt Ward, Tyranids, and now the Ard Boyz missions GW can't seem to get it right. Or can they? More after the break...
Friday, September 9, 2011
I took a second look though at my current Missile Spam list and thought about how I could use Logan and Wolf Guard to really max out the number of missiles I fire a turn. What I came up with is after the break.
Friday, September 2, 2011
|I really love the new plastic Daemon Prince models.|