Let's take a look at the winning 5th ed lists. IG lots of shooting with AV 12 spammed all over. Necrons lots of shooting with AV11 and AV13 spam potential, I would say they are doing it 1 better than IG at the moment. BA Rzorspam, lots of AV11 with AV13 mixed in. Ummm... Necrons AV11 with AV13 mixed in? Space Wolves Missile Spam and AV11 parking lots, Dark Eldar AV10 and 11 open topped vehicles again Necrons are right there. Deathwing, footslogging missile spam, ok you've got me there not much equivalent in the new Necron... Nope I was wrong again, foot slogging immortals accompanied by 9 Heavy Destroyers and various other anti-meq/ch units like scarabs definitely fits the bill here too. Grey Knights Razorspam/Psyfleman Dread/Purifier spam utilizes a lot of AV 11 and 12, again nothing in common with Necrons there either.
The top lists are all the same archetype. They feature low AV, low cost, shooting based elements that are meant to cripple you at range and mop you up in CC when necessary. Again, no similarities between that archetype and the new Necrons at all. In the top lists these days all the high AV units like Land Raiders, Leman Russ' etc don't see the light of day. Necron Monolith got nerfed and probably won't pan out as more than a 0-1; so again no correlation there either (I really hope your sarcasm alarm kicked in). Look, I understand Quantum Shielding is awesome (sort of), but when it's gone you still have a bunch of AV11 vehicles running around (if the shot that took the field away doesn't immobilize, wreck, or explode the vehicle you have a 50/50 there). All I am trying to say is that this book is not all that different from the rest and I think we're going to find, as play-testing of the new book goes on, that the army will be following the same basic tenets that the other codices follow. Lots of shooting from low AV vehicles, the main difference being those low AV, high shooting vehicles in a Necron army transport a lot more guys who will add even more shooting into the mix.
|Can I troll my own blog?|
The true strength of the codex isn't in the very fragile gimmick of Quantum Shielding. The strength of the codex as I see it so far is in the same low AV, lots of shooting mech list that the other codices have been espousing for 4 years now, except the Necrons are going to be doing those other lists 1 better. The 1 better coming from better shooting units inside those transports (except perhaps GK), more survivable vehicles, and the kicker in the equation Crypteks, C'tan, and Characters that will create headaches for your opponent from the beginning to the end of the game by manipulating factors outside the realm of the other players control. Will Quantum Shielding help you're list be more survivable? Of course, but that doesn't mean you can only take vehicles with Quantum Shielding to be competitive. If you're relying on Quantum Shielding to win you games with your new shiny Necron list then I am afraid you're doing it wrong. This codex doesn't have an easy button build so trying to act like Quantum Shielding equipped vehicle spam is it won't fly. The Night Scythe and Doom Scythe are not terrible choices because they lack Quantum Shielding; Dark Eldar/SM/SW/BA/GK players have been making due and winning with AV 11 vehicles for years now without the benefit of Quantum Shielding. Play smart and a few Night Scythes and Doom Scythes will really ruin an opponents army fast, the Doomsday Ark is simply too fragile and prone to the same drawbacks as any single shot large blast weapon to be considered an amazing must have.