I took a second look though at my current Missile Spam list and thought about how I could use Logan and Wolf Guard to really max out the number of missiles I fire a turn. What I came up with is after the break.
| Aw Logan, I wish WGT weren't so over costed... |
HQ:
Njal
Rune Priest: Living Lightning, Murderous Hurricane
Troops:
7 Grey Hunters: Meltagun, Mark of the Wulfen, Wolf Banner, Rhino
7 Grey Hunters: Meltagun, Mark of the Wulfen, Wolf Banner, Rhino
7 Grey Hunters: Meltagun, Mark of the Wulfen, Wolf Banner, Rhino
5 Grey Hunters: Plasmagun, Las/Plas Razorback
5 Grey Hunters: Plasmagun, Twin-linked Assault Cannon Razorback
Elite:
3 Wolf Guard: 3x Combimelta/3x Powerfist
Dreadnought: Plasmacannon/Dreadnought Close Combat Weapon
Dreadnought: Plasmacannon/Dreadnought Close Combat Weapon
Fast:
Speeder: Multimelta/Typhoon Missile Launcher
Speeder: Multimelta/Typhoon Missile Launcher
Speeder: Multimelta/Typhoon Missile Launcher
Heavy:
6 Long Fangs: 5 Missile Launchers, Las/Plas Razorback
6 Long Fangs: 5 Missile Launchers, Las/Plas Razorback
6 Long Fangs: 3 Missile Launchers, 2 Plasma Cannons, Las/Plas Razorback
19 Missiles, 4 Plasma Cannons, 6-12 Plasma Guns shots, 9 Melta shots, 4 Lascannons, a turn.
68 Models, 23 Kill points.
With only a 1/3 possibility of having to play a KP mission I like this list even better. If I take it to the Semi finals though I will more than likely be replacing Njal with Bjorn so I have a 75% chance of going first. Something that is particularly important for mission 1. I got to thinking though about how 1 or 2 more missiles a turn would have really helped bring down a few pesky Stormravens or put a couple more wounds on units that got to my lines with just a few too many models left.
So I looked to the list and said how can I get more missiles? 1 option was more speeders, but speeders are flying tissue paper and when they are in a squadron they are even worse. I could put Hunter Killer Missiles on all the vehicles but that is expensive and they are a one use only. The Dreads could replace the DCCW with Missile Launchers, but they are a single shot and the DCCWs have proven to be invaluable in this list. That leaves me with WG in TDA with a Cyclone Missile Launcher. 68 points, and I need to have 5 other WG for one. That is another big tax on this list. I resigned myself to the fact that I probably wouldn't be able to get more missiles in this list. So I went back to the drawing board, how can I get the most missiles cheaply? Logan! I can take 6 WG squads, 4 with PA at 18 points each and then the TDA WG with CML. That unit is ____ points! I could also take 8 PA WG and then two TDA WG with CML, and that is still only ____ points! Here is a list with near max missile spam utilizing maxed out WG squads.
HQ:
Grimnar
Rune Priest JotWW, Storm Caller
Troops:
2x 10 WG 8 in PA 2 in TDA w/ CMLs
1x 10 WG 8 in PA 2w/PF and Combimelta 2 in TDA w/ CMLs
2x 8 GH: MG, PW, MotW, Banner, Rhino
Elites:
3x Dreads with PC and Heavy Flamer
Heavy:
2x 6 Long Fangs w/ 5 ML
1x 6 LF w/ 3ML 2PC
2500 points 25 Missiles per Turn/ 5 PC per Turn/ Minimal Melta though/13 Kill Points/72 Models
![]() |
| The key to Ard Boyz Semifinals victory. |
With the Ard Boyz Semi-finals fast approaching we are starting to see a lot of finalized lists floating around the web, whether as actual lists or lists to throw people off it is shaping up to be an interesting year. What are your thoughts, on Logan, Missiles, and Ard Boyz prep and lists in general?


This all seems pretty stupid to me. I wish I was playing against you last round in the semis for the top spot. Easy win against Loganwing. Seriously, hasn't the SW codex been out long enough for you, and everyone else, to know that Logan winf doesn't wortk?!
ReplyDelete